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Sep 19, 2026
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INFO 2742 - Game Engine Development 4.5 Credits
This course focuses on the components that make up a game engine. Some of the topics that will be covered are, rendering, animation, artificial intelligence, math and physics simulation, and level editors.
Prerequisites: (1) INFO 1532
Lecture Hours: 4.5 Lab Hours: 0.0 Internship Hours: 0.0 Clinical or Practicum Hours: 0.0
Course Objectives
- Understand and describe the Structure of a Game Engine
- Use Parallelism and Concurrent Programming
- Apply 3D Math to the game engine
- Make use of Resources and File Systems
- Use Game Loop and Real-Time Simulation
- Describe and develop for Human Interface Devices
- Create a Rendering Engine
- Use Animation
- Understand and apply Collision and Rigid Body Dynamics
- Apply Audio to the game engine
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