Sep 19, 2026  
2026-2027 Catalog 
    
2026-2027 Catalog
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INFO 2742 - Game Engine Development


4.5 Credits

This course focuses on the components that make up a game engine. Some of the topics that will be covered are, rendering, animation, artificial intelligence, math and physics simulation, and level editors.

Prerequisites: (1) INFO 1532

Lecture Hours: 4.5
Lab Hours: 0.0
Internship Hours: 0.0
Clinical or Practicum Hours: 0.0




Course Objectives
  1. Understand and describe the Structure of a Game Engine
  2. Use Parallelism and Concurrent Programming
  3. Apply 3D Math to the game engine
  4. Make use of Resources and File Systems
  5. Use Game Loop and Real-Time Simulation
  6. Describe and develop for Human Interface Devices
  7. Create a Rendering Engine
  8. Use Animation
  9. Understand and apply Collision and Rigid Body Dynamics
  10. Apply Audio to the game engine


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