INFO 2732 - Graphics Programming 4.5 Credits
Students will learn principles of 3D graphics, animation, sound, and collision detection. Topics covered will be basics of modeling, lighting, textures, soft shadows, and generating realistic materials and environments. Students will use current industry software combined with a high level programming language.
Prerequisites: (1) INFO 1536
Lecture Hours: 4.5 Lab Hours: 0.0 Internship Hours: 0.0 Clinical or Practicum Hours: 0.0
Course Objectives 1. Describe OpenGL, Support Libraries, and the OpenGL Pipeline
2. Describe Mathematical Foundations
3. Explore Managing 3D Graphics Data
4. Discuss Texture Mapping
5. Describe 3D Models
6. Discuss Lighting
7. Discuss Shadows
8. Describe Creating Sky and Backgrounds
9. Discuss Surface detail and Parametric Surfaces
10. Describe Tessellation and Geometry Shaders
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