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Sep 20, 2026
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DIMA 2700 - 3-D Game Development 4.5 Credits
This course is an introduction to the production of motion picture graphics using 3-D modeling, animation software, and Game Industry Standard Engines (Unreal Engine or Unity). Students practice and refine 3-D model execution and scene design with light and camera placement while working in a team-based development cycle to understand source control and professional practices.
Prerequisites: (1) DIMA 1400
Lecture Hours: 3.5 Lab Hours: 3.0 Internship Hours: 0.0 Clinical or Practicum Hours: 0.0
Course Objectives
- Analyze and define hierarchy of methods for production of an interactive program.
- Prepare and import supporting media.
- Identify interactive structures and media interfaces.
- Plan and execute an interactive program using media interfaces.
- Develop and participate in team-based objectives.
- Basic understanding of source control, through industry standard methods.
- Basic knowledge of Game Industry Standard Engines (Unreal Engine or Unity).
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