Mar 12, 2026  
2025 - 2026 Catalog 
    
2025 - 2026 Catalog
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DIMA 1600 - Introduction to the Game Industry


4.5 Credits

This course surveys the video game industry from its beginnings to the present day. Students acquire an understanding of the evolution of games in our culture, as well as introductory knowledge of the wide variety of career options available in the video game industry through hands-on projects and learning.

Lecture Hours: 3.5
Lab Hours: 3.0
Internship Hours: 0.0
Clinical or Practicum Hours: 0.0




Course Objectives
  1. Demonstrate communication skills through written critiques and explanations.
  2. Explain the beginnings of the industry.
  3. Communicate a deep understanding of the industry as a whole and the general business roles associated with the industry.
  4. Evaluate games critically and objectively


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